Replicating the established cinematography in a series shot from:
Peaky Blinders (2013) | Director: Otto Bathurst, Director of Photography: George Steel
Lighting and rendering in Unreal Engine 5 Lumen GI. Custom Metahuman actress posed and placed in the scene created using free Marketplace/Megascan and custom modeled assets. Minor Photoshop work for touch-up, mirror reflection tweaks, majority of color grading is done in UE5.