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CineLight Wide | Peaky Blinders

Replicating the established cinematography in a series shot from:
Peaky Blinders (2013) | Director: Otto Bathurst, Director of Photography: George Steel

Lighting and rendering in Unreal Engine 5 Lumen GI. Custom Metahuman actress posed and placed in the scene created using free Marketplace/Megascan and custom modeled assets. Minor Photoshop work for touch-up, mirror reflection tweaks, majority of color grading is done in UE5.

Replicating the established cinematography in a series shot(reference bottom left).
Digital environment using free Marketplace/Megascan assets. Character posed and placed in CG environment and lit using Lumen. Post process and color grading in UE5.

Replicating the established cinematography in a series shot(reference bottom left).
Digital environment using free Marketplace/Megascan assets. Character posed and placed in CG environment and lit using Lumen. Post process and color grading in UE5.

Lighting Setup in Unreal Engine. Using Lumen GI and Reflections. Mirror is using the fallback 2D Scene Capture due to Lumen limitations with Metahuman hair, translucent eye shaders and raytraced shadows in reflections.

Lighting Setup in Unreal Engine. Using Lumen GI and Reflections. Mirror is using the fallback 2D Scene Capture due to Lumen limitations with Metahuman hair, translucent eye shaders and raytraced shadows in reflections.