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CineLight Wide | The Prestige

Replicating the established cinematography in a series shot from:
The Prestige (2006) | Director: Christopher Nolan, Cinematographer: Wally Pfister

Lighting and rendering in Unreal Engine 5 Lumen GI and the new experimental feature MegaLights which lets you add a huge number of shadow casting lights(over 200 in this case in Blueprint prefabs). Custom Metahuman actress posed, placed and simple keyframe animated in the scene created using free Marketplace/Megascan and custom modeled assets. Nuke compositing for bloom, stylized fixture glows, defocus and color correction. Initial color grading is done in UE5.

Replicating the established cinematography in a series shot(reference top right).
Digital environment using free Marketplace/Megascan assets. Character posed and placed in CG environment and lit using Lumen. Post process and color grading in UE5.

Replicating the established cinematography in a series shot(reference top right).
Digital environment using free Marketplace/Megascan assets. Character posed and placed in CG environment and lit using Lumen. Post process and color grading in UE5.

UE 5.5 MegaLights | No MegaLights 
Close to 4x performance increase using MegaLights! Also using VSM for the Blueprint light prefabs.

UE 5.5 MegaLights | No MegaLights
Close to 4x performance increase using MegaLights! Also using VSM for the Blueprint light prefabs.

Small 2 shot cinematics along the same lines as the original movie reference. Render in UE5, compositing in Nuke.