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CineLight | Peaky Blinders B

Replicating the established cinematography in a series shot from:
Peaky Blinders (2013) | Director: Tom Harper, Director of Photography: George Steel

Lighting and rendering in Unreal Engine 5 Lumen and Raytracing, with Metahuman actress. Some Photoshop work for compositing and integration the 3D render of the character into the actual series frame.

Replicating the established cinematography in a series shot, reference frame at top left. Digital character lit and integrated into the original backplate from the series.

Replicating the established cinematography in a series shot, reference frame at top left. Digital character lit and integrated into the original backplate from the series.

Lighting Setup in Unreal Engine. Flags used to block and/or soften the shadows and lights.

Lighting Setup in Unreal Engine. Flags used to block and/or soften the shadows and lights.