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CineLight | Last Night In Soho

Replicating the established cinematography in a film shot from:
Last Night in Soho (2021) | Director: Edgar Wright, Director of Photography: Chung-hoon Chung

Lighting and rendering in Unreal Engine 5, with my Metahuman actress. Minimal editing for compositing and integration the 3D render of the character into the actual film frame.

Replicating the established cinematography in a film shot, reference frame at top left. Digital character integrated into the original backplate from the movie.

Replicating the established cinematography in a film shot, reference frame at top left. Digital character integrated into the original backplate from the movie.

Lighting Setup in Unreal Engine. Multi light setup to simulate the ring light that is used in the film to achieve the look. Using an emissive geometry light was not enough with Lumen. Torus geo is for eye reflections. Flags to achieve vignette.

Lighting Setup in Unreal Engine. Multi light setup to simulate the ring light that is used in the film to achieve the look. Using an emissive geometry light was not enough with Lumen. Torus geo is for eye reflections. Flags to achieve vignette.