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CineLight | The Grudge

Replicating the established cinematography in a film shot from:
The Grudge (2020) | Director: Nicolas Pesce, Director of Photography: Zack Galler

Lighting and rendering in Unreal Engine 5 Lumen and Raytracing, with my Metahuman actress. Some Photoshop work for compositing and integration the 3D render of the character into the actual film frame.

Replicating the established cinematography in a film shot, reference frame at top right. Digital character integrated into the original backplate from the movie.

Replicating the established cinematography in a film shot, reference frame at top right. Digital character integrated into the original backplate from the movie.

Lighting Setup in Unreal Engine. One point setup(almost). Flags to achieve vignette and occlusion from the closet.

Lighting Setup in Unreal Engine. One point setup(almost). Flags to achieve vignette and occlusion from the closet.