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CineLight | Jennifer's Body

Replicating the established cinematography in a film shot from:
Jennifer's Body (2009) | Director: Karyn Kusama, Director of Photography: M. David Mullen

Lighting and rendering in Unreal Engine 5, with my Metahuman actress. Minimal editing for compositing and integration the 3D render of the character into the actual film frame.

Replicating the established cinematography in a film shot, reference frame at bottom left.

Replicating the established cinematography in a film shot, reference frame at bottom left.

Light Setup in Unreal Engine. Very simple one point lighting(2 lights for color variation) with gobo projection setup with blocker planes for vignette and shadowing.

Light Setup in Unreal Engine. Very simple one point lighting(2 lights for color variation) with gobo projection setup with blocker planes for vignette and shadowing.