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CineLight | Dark

Replicating the established cinematography in a TV series shot from:
Dark - Alpha und Omega (2017) | Director: Baran bo Odar, Director of Photography: Nikolaus Summerer

Lighting and rendering in Unreal Engine 5, with my Metahuman actress. Minimal editing for compositing and integration the 3D render of the character into the actual film frame. The glowing sphere is also a 3D object with emissive material properties.

Replicating the established cinematography in a TV series shot, reference frame at top right.

Replicating the established cinematography in a TV series shot, reference frame at top right.

Light Setup in Unreal Engine. Tried to achieve the look with an emissive sphere, although it gave me some nice soft lighting, it wasn't accurate and clean enough to be used by its own as main light source. Had to supplement it with a good old point light.

Light Setup in Unreal Engine. Tried to achieve the look with an emissive sphere, although it gave me some nice soft lighting, it wasn't accurate and clean enough to be used by its own as main light source. Had to supplement it with a good old point light.