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CineLight | Blade Runner 2049

Replicating the established cinematography in a film shot from:
Blade Runner 2049 (2017) | Director: Denis Villeneuve, Director of Photography: Roger Deakins

Lighting and rendering in Unreal Engine 5, with my Metahuman actress. Minimal editing for compositing and integration the 3D render of the character into the actual film frame. I had to do some overall minor color correction to better match the film still.

Replicating the established cinematography in a film shot, reference frame at top right.

Replicating the established cinematography in a film shot, reference frame at top right.

Light Setup in Unreal Engine. Turned out to be trickier than it seems to get nice and soft shaping of the subject in a completely over-cast atmosphere. I also had to add softer light sources to simulate the sky and ground bounce.

Light Setup in Unreal Engine. Turned out to be trickier than it seems to get nice and soft shaping of the subject in a completely over-cast atmosphere. I also had to add softer light sources to simulate the sky and ground bounce.