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CineLight | Peaky Blinders A

Replicating the established cinematography in a series shot from:
Peaky Blinders (2013) | Director: Otto Bathurst, Director of Photography: George Steel

Lighting and rendering in Unreal Engine 5 Lumen and Raytracing, with Metahuman actress. Some Photoshop work for compositing and integration the 3D render of the character into the actual series frame.

Replicating the established cinematography in a series shot, reference frame at top right. Digital character lit and integrated into the original backplate from the series.

Replicating the established cinematography in a series shot, reference frame at top right. Digital character lit and integrated into the original backplate from the series.

Lighting Setup in Unreal Engine. Fake blinds geometry was used to cast angular shadows on the actress. Flags used to control the spread of the lights.

Lighting Setup in Unreal Engine. Fake blinds geometry was used to cast angular shadows on the actress. Flags used to control the spread of the lights.