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CineLight | A Monster Calls

Replicating the established cinematography in a film shot from:
A Monster Calls (2016) | Director: J.A. Bayona, Director of Photography: Oscar Faura

Lighting and rendering in Unreal Engine 5, with my Metahuman actress. Minimal editing for compositing and integration the 3D render of the character into the actual film frame.

Replicating the established cinematography in a film shot, reference frame at bottom right. Digital character integrated into the original backplate from the movie.

Replicating the established cinematography in a film shot, reference frame at bottom right. Digital character integrated into the original backplate from the movie.

Lighting Setup in Unreal Engine. Classic three point setup with blocker planes for vignette and shadowing. Keyhole light is a spotlight with a gobo.

Lighting Setup in Unreal Engine. Classic three point setup with blocker planes for vignette and shadowing. Keyhole light is a spotlight with a gobo.