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CineLight Retro | Defender of The Crown

A re-imagination of the 1986 Defender of The Crown Commodore Amiga game scene in contemporary Unreal Engine real-time rendering technology of 2025.

Set dressing, layout, environment art, lighting and rendering in Unreal Engine 5. The scene is created using free Marketplace and Quixel Megascan assets. Color grading pass in DaVinci Resolve.

Defender of The Crown, Commodore Amiga Graphics and Logos, Copyright (C) 1986, Master Designer Software/Cinemaware

Original Pixel Artwork by James D. Sachs
Music by Jim Cuomo

Unreal Re-Imagination by Ozgur Ustundag

Unreal Asset Credits:
Quixel Megascans
Medieval Castle Asset Pack | Carlos Cardona "ChuckCG" (https://chuckcg.gumroad.com/)
1964.88 Armor for Man and Horse | Cleveland Museum of Art (https://sketchfab.com/clevelandart)
Clouds & Skies | Leeyo Atelier (https://www.fab.com/sellers/Leeyo%20Atelier)
Animal Variety Pack | PROTOFACTOR INC. (https://www.fab.com/sellers/PROTOFACTOR%20INC)
Mountains | Kris Teper (https://sketchfab.com/tepcio)

A re-imagination of a 1986 pixel art game scene using cutting edge real-time rendering technology of 2025.

A re-imagination of a 1986 pixel art game scene using cutting edge real-time rendering technology of 2025.

A re-imagination of a 1986 pixel art game scene using cutting edge real-time rendering technology of 2025.

A re-imagination of a 1986 pixel art game scene using cutting edge real-time rendering technology of 2025.